Soviet BT-7 tank during Mongolian fighting 1939

9.   RUSSIA

9.1     OVERVIEW

9.2     RUSSIAN COHESION EFFECTS

9.3     RUSSO-GERMAN TENSIONS

9.4     RUSSIAN MOBILIZATIONS

9.5     RUSSIAN DECLARATIONS OF WAR

9.6     NAZI-SOVIET PACT

9.7     NAZI-SOVIET PACT EFFECTS

9.8     GARRISON REQUIREMENTS AND SURPRISE EFFECTS

9.9     RUSSO-GERMAN WARS

9.1  OVERVIEW:

9.11 If Russia is neutral when war breaks out, its capabilities and freedom of action are constrained as follows:

A. RUSSIAN COHESION LEVEL: The Russian cohesion level in the last turn of Gathering Storm determines the initial allotment of Russian RPs and DPs (9.22), the starting Russo-German Tension (RGT) level (9.23, 9.32), the rate at which Russia may mobilize any remaining idle factories (9.24), and the combat capabilities of Russian armor units in the first turn of war (9.25).

B. RUSSO-GERMAN TENSION LEVEL: Other Russia activities are governed by the RGT, which is tracked whether or not the Nazi-Soviet Pact is in effect.

C. NAZI-SOVIET PACT: If the Nazi-Soviet Pact is in effect, whether it comes into existence during Gathering Storm or A World at War, its provisions also constrain Russian actions.

9.2  RUSSIAN COHESION EFFECTS::

9.21 RUSSIAN COHESION LEVEL AT THE END OF GATHERING STORM: At the end of Gathering Storm, Russian cohesion will be at one of the following four levels, based on the number of purge events during Gathering Storm and an adjustment for either Poland (Gathering Storm rule 22.31C) or the signing of the Nazi-Soviet Pact (Gathering Storm rule 22.31D).

A. LOW COHESION: Fewer than 10 purge events have occurred.

B. MEDIUM COHESION: 10-19 purge events have occurred.

C. HIGH COHESION: 20-29 purge events have occurred.

D. FULL COHESION: 30 or more purge events have occurred.

9.22 BASIC RP AND DP ALLOTMENTS: Russia’s initial basic RP and DP allotments depend on the Russian cohesion level at the end of Gathering Storm. There is no effect on the Russian RPs and DPs in subsequent years:

A. LOW COHESION: 3 RPs; 0 DPs.

B. MEDIUM COHESION: 4 RPs; 1 DP.

C. HIGH COHESION: 5 RPs; 2 DPs.

D. FULL COHESION: 6 RPs; 3 DPs.

9.23 RGT EFFECTS: The Russian cohesion level at the end of Gathering Storm modifies the starting RGT level as set out in rule 9.32.

9.24 IDLE FACTORY MOBILIZATIONS: The rate at which Russia may mobilize its remaining idle factories depends on the Russian cohesion level at the end of Gathering Storm and when its last Gathering Storm idle factory mobilization occurred (9.41).

9.3  RUSSO-GERMAN TENSIONS:

9.31 RGT ALWAYS TRACKED: Once war breaks out and A World at War begins, the RGT level is tracked, whether or not the Nazi-Soviet Pact is in effect.

9.32 STARTING LEVEL: The Russian cohesion level at the end of Gathering Storm modifies the starting RGT level as follows:

A. -1 RGT for each Russian purge level below the 30 purge level required for full cohesion (29 purge events, -1 RGT; 28 purge events, -2 RGT; and so on).

B. +1 for each Gathering Storm turn played after Russia has reached full cohesion:

9.33 RGT MODIFIERS: The normal RGT modifiers in A World at War apply, with the following additions and modifications:

A. STATUS MODIFIERS:

Application:

The following Russo-German tension status modifiers do not apply to Italian aggression against Yugoslavia in Gathering Storm and economic penetration results acquired from Gathering Storm trade pacts (transition rule 7.22C), as Germany and Russia are deemed to have acquiesced in the other’s economic expansion:

    +1     If the Axis have attacked or achieved a diplomatic result of “7” or more in Hungary, Rumania, Bulgaria, Yugoslavia or Turkey (maximum +1 per game turn).

    -1     If Russia has attacked or achieved a diplomatic result of “0” or less in Hungary, Rumania, Bulgaria, Yugoslavia or Turkey (maximum -1 per game turn). A Russian occupation of Bessarabia does not trigger this modifier.

Additional modifiers:

    +1     If the Nazi-Soviet Pact is in effect, central Poland is on the German side of the Pact line and is unconquered at the end of the Axis player turn.

    +1     If the Nazi-Soviet Pact is not in effect.

    -1     For each idle factory not mobilized by Russia (Russia has fewer than 7 ICs at the end of its player turn).

Deleted:

    +5     If Poland is unconquered at the end of the Axis player turn.

B. EVENT MODIFIERS:

    +4     Axis control of eastern Poland.

C. PACT LINE EFFECTS: The following Russo-German tension event modifiers are superseded if the Pact line varies from its historical location:

Classic A World at War event modifiers:

    +#     Axis gain control of one or more hexes in Finland (+1), Hungary (+2), Rumania (+2), Bulgaria (+2) or Turkey (+6). Effects are determined separately for each minor country.

    +6     Axis declare war on the Baltic States.

    +2     Axis gain control of one or more Finnish border hexes.

    +2     Axis gain control of one or more hexes in Bessarabia.

    +2     Axis gain control of one or more Persian hexes adjacent to Russia.

    -1     Each Russian declaration of war against a minor neutral.

    -1     Russian occupation of eastern Poland.

    -#     Russia gains control of one or more hexes in any territory west of the Pact line except for Finland: Hungary (-4), Rumania ( 4), Bulgaria (-4), Turkey (-12); for other minor countries, -2 for every five BRPs in the minor country. Effects are determined separately for each minor country.

Gathering Storm - A World at War event modifiers:

    +#     Axis gain control of one or more hexes in the Baltic States, Finland, Hungary, Rumania, Bulgaria or Turkey : +1 for every 5 BRPs in the minor country on the German side of the Pact line. Effects are determined separately for each minor country. There is no effect for German control of central Poland if it is on the German side of the Pact line.

    +#     Axis gain control of one or more hexes in the Baltic States, Finland, Poland or Rumania: +2 for every 5 BRPs in the minor country on the Russian side of the Pact line. Effects are determined separately for each minor country.

    +2     Axis gain control of one or more Persian hexes adjacent to Russia.

    -1     Each Russian declaration of war against a minor neutral, including whatever portion of the Baltic States is on the Russian side of the Pact line.

    -1     Russian occupation of eastern Poland.

    -#     Russia gains control of one or more hexes in any territory west of the Pact line except for Finland: -2 for every five BRPs in the minor country. Effects are determined separately for each minor country.

D. BALTIC STATES: If the Baltic States are split by the Nazi-Soviet Pact:

9.34 BALKAN DIPLOMATIC MODIFIERS: The following Balkan modifiers are adjusted if Rumania proper is assigned to Russia under the Nazi-Soviet Pact:

A. To reflect the fact that Bessarabia does not exist as a distinct part of Rumania:

    +1     If Russia has entered the Baltic States, Bessarabia or the Finnish border hexes.

is adjusted to:

    +1     If Russia has entered the Baltic States, Rumania or the Finnish border hexes.

B. To reflect the fact that a Russian conquest of Rumania proper would have been more alarming that the historical Russian occupation of Bessarabia:

    +1     If Russia and Rumania fought over Bessarabia (66.2).

is adjusted to:

    +2     If Russia has conquered Rumania.

9.35 RUSSIAN ACTIONS: Russian actions are governed by the RGT level as follows:

0. Russia may declare war on minor neutrals on the Russian side of the Pact Line.

10. Russia begins mobilizing its civilian factories (36.11D).

15. Russia may subvert eligible minor countries.

25. Russia may declare war on minor neutrals on the German side of the Pact Line, except minor countries in which Germany or Italy has an economic interest or which are controlled by the Axis.

35. Russia may declare war on minor neutrals on the German side of the Pact Line, except minor countries controlled by the Axis.

40. Russian forces are put on alert. Russian forces are no longer impaired during the first turn of a German invasion.

45. The Axis may not trace oil supply from Ploesti if Russia controls Ploesti or the minor countries through which the oil supply line must be traced. Germany loses any economic interest it has in Russia.

50. Russia may declare war on Germany. Allied partisans may be built in Europe.

9.4 RUSSIAN MOBILIZATIONS:

9.41 IDLE FACTORY MOBILIZATIONS:

A. The rate at which Russia mobilizes its remaining idle factories is governed by the Russian cohesion level at the end of Gathering Storm and when its last Gathering Storm idle factory mobilization occurred (EXCEPTION: If Russia is at war, it mobilizes every turn):

B. BRPs: Each Russian mobilization of an idle factory allows Russia to place an IC and adds 10 BRPs to the Russian BRP level (A World at War rule 36.21B).

C. FORCES:

D. GERMAN OR JAPANESE DECLARATION OF WAR: If Germany or Japan declares war on Russia before Russia is fully mobilized, Russia completes its mobilizations at the rate of one mobilization per turn. If a Russian peacetime mobilization is partially completed when war breaks out, the second half of the mobilization must be completed before the next, one-turn Russian mobilization occurs.

9.42 CIVILIAN FACTORY MOBILIZATIONS: Once Russia has mobilized its idle factories, it may mobilize its civilian factories. The rate of Russian civilian factory mobilization is governed by the RGT level and whether Russia is at war with Germany or Japan:

A. RUSSIA AT PEACE:

B. RUSSIA AT WAR:

C. EFFECTS: The BRP and force pool effects of Russian civil factory mobilizations are govern by A World at War rule 36.

9.5 RUSSIAN DECLARTIONS OF WAR:

9.51 DECLARATIONS OF WAR ON MAJOR POWERS:

A. GERMANY: Russia may declare war on Germany only if:

B. JAPAN: Russia may declare war on Japan only if the BRP value of the Siberian garrison is at least twice the BRP value of the Manchurian garrison (EXCEPTIONS: The BRP value of the Manchurian garrison is less than 30 BRPs or Germany has surrendered - A World at War rule 81.51B)

9.52 DECLARATIONS OF WAR ON MINOR COUNTRIES:

A. ELIGIBLE MINOR COUNTRIES: The only minor countries on which Russia may declare war are Albania, the Baltic States, Bulgaria, Croatia, Finland, Greece, Hungary, Persia, Poland, Rumania, Serbia, Turkey and Yugoslavia.

B. RUSSIAN SIDE OF THE PACT LINE: If RGT are 0 or greater, Russia may declare war on neutral minor countries that are on the Russian side of the Nazi-Soviet Pact line, provided Germany has not done so.

C. GERMAN SIDE OF THE PACT LINE:

D. NO PACT: If the Nazi-Soviet Pact is not in effect, all Axis-controlled minor countries are on the Axis side of the Pact Line and all Russian-controlled and neutral minor countries are on the Russian side of the Pact Line.

9.6 NAZI-SOVIET PACT:

9.61 OVERVIEW: The Nazi Soviet Pact may be negotiated in Gathering Storm or in A World at War, after a German declaration of war on Poland.

9.62 GATHERING STORM PACT CONCESSION LEVEL: If the Nazi-Soviet Pact is negotiated in Gathering Storm, the territorial concessions obtained by Russia in the Pact negotiations, and therefore the location of the Pact line, are determined by Gathering Storm rule 31.4. The same mechanism is applied if a Pact is negotiated in A World at War (9.64).

A. If Germany does not does not receive an economic interest in Russia because the Nazi-Soviet Pact concession level is 43 or more and the provisions of transition rule 5.43C apply, Russia may, in any combination:

9.63 A WORLD AT WAR PACT: If the Nazi-Soviet Pact was not negotiated in Gathering Storm, Germany has the option of negotiating the Pact in A World at War when it declares war on Poland, provided:

A. Neither Germany nor Russia has declared war on Poland in a previous turn.

B. Germany does not have hex control of Poland.

C. Germany has not declared war on the Baltic States.

9.64 A WORLD AT WAR PACT CONCESSION LEVEL: If the Nazi-Soviet Pact is negotiated in A World at War, the value of the territorial concessions obtained by Russia in the Pact negotiations is 30, modified as follows:

A. 18-STEP RESEARCH RESULTS: -1 for each German 18-step research result achieved in Gathering Storm; +1 for each Russian 18-step research result achieved in Gathering Storm.

B. MINOR COUNTRIES: Diplomatic modifiers, economic interests and control of Finland, Rumania and Turkey modify the Pact level as follows. These modifiers are independent and cumulative; a minor country may trigger modifiers for one, two or all three reasons:

C. WESTERN ALLIED MAJOR POWERS AT WAR: +5 for each Western Allied major power at war with the European Axis. Allied major powers which have not yet gone to war with an Axis major power or which have surrendered are not counted as being at war.

9.65 NO PACT: If the Nazi-Soviet Pact is not in effect, all Axis-controlled hexes are on the Axis side of the Pact Line and all Russian-controlled and neutral hexes are on the Russian side of the Pact Line.

9.7 NAZI-SOVIET PACT EFFECTS:

9.71 EASTERN POLAND: If eastern Poland is taken as a Pact concession, it is considered a separate area, as it normally is in A World at War. For a Russo-Polish border war, see 8.3.

9.72 BORDER AREAS;

A. FINNISH BORDER HEXES: The Finnish border hexes are considered a separate area in A World at War if:

B. BESSARABIA: Bessarabia is not considered a separate area in A World at War if:

9.73  BALTIC STATES:  If the Baltic States are on Russia’s side of the Pact line, the normal A World at War rules apply. If the Pact line runs through the Baltic States then Lithuania, Latvia and Estonia are considered to be separate countries worth five BRPs each (transition rule 5.42B), and are conquered as follows:

A. LITHUANIA: Control of all four Lithuanian hexes.

B. LATVIA: Control of Riga.

C. ESTONIA: Control of Tallinn and Parnu.

9.74 GERMAN ECONOMIC INTEREST IN RUSSIA: The German economic interest in Russia is determined according to transition rule 5.43.

9.75 IMPLEMENTATION: If the Pact is negotiated in A World at War, the secret protocols are applied as set out in Gathering Storm rule 31.4, subject to the following:

A. RUSSIAN CONQUESTS: Minor countries conquered by Russia take priority over any other concessions.

B. RUSSIAN DECLARATIONS OF WAR: If Russia declared war on a minor country prior to the negotiation of the Pact, that minor country takes priority over any other concessions, other than Russian conquests.

C. AXIS CONTROL: Minor countries under Axis control may not be taken as concessions.

9.8 GARRISON REQUIREMENTS AND SURPRISE EFFECTS:

9.81 SIBERIAN GARRISON REQUIREMENTS: The Gathering Storm Siberian garrison of two armor, three infantry and three air units is slightly larger than the A World at War Siberian garrison of 45 BRPs of units (two 3-3 armor units; two 3-2, four 2-2 and four 1-2 infantry units; and five AAF) (A World at War rule 81.41).

The reduction reflects the effects of the Russian victory in the Battles of Khalkhin Gol, referred to by the Japanese as the Nomonhan Incident, which are considered to be initiated by Russia shortly before the outbreak of war in Europe, whenever it occurs.

A. Once war breaks out and A World at War begins, Russia must meet the A World at War Siberian garrison requirement of 45 BRPs of units (A World at War rule 81.41).

B. If Russia is unable to meet its Siberian garrison requirement when war breaks out because of purges, it must build the missing units as soon as possible and send them to Siberia. All remaining Russia units must begin the war in European Russia.

9.82 RUSSIAN GARRISON REQUIREMENTS: Whether or not the Nazi-Soviet Pact has been signed, once Russia’s Siberian garrison is at full strength (81.41) Russia must meet the following garrison requirements at the end of each Russian player turn. This requirement no longer applies once Germany and Russia go to war, or if Russia is able to declare war on Germany because RGT have reached 50.

A. GROUND UNITS: Ten Russian 2-3 infantry units, four Russian 3-3 infantry units and six Russian 3-5 armor units must end their turn:

B. AIR UNITS: 15 Russian AAF must end their turn within three hexes of an Axis-controlled or neutral east Prussian, Baltic or Polish hex.

C. INSUFFICIENT UNITS: If Russia does not have sufficient units to meet its garrison requirement, it must build the required units as soon as possible once Russia’s Siberian garrison is at full strength (81.41) and deploy them so as to meet the garrison requirement.

D. EXCESS UNITS: These requirements do not apply to Russian ground and air units in excess of the above amounts, including Russian one-factor infantry and airborne units, produced Russian units, Russian units which begin the game in the Pacific theater, and Russian associated or minor ally units.

9.82 RUSSIAN GARRISON REQUIREMENTS: Whether or not the Nazi-Soviet Pact has been signed, Russia must meet the following garrison requirements at the end of each Russian player turn. This requirement no longer applies once Germany and Russia go to war, or if Russia is able to declare war on Germany because RGT have reached 50 (Pact) or Russia is fully mobilized (no Pact).

A. GROUND UNITS: Ten Russian 2-3 infantry units, four Russian 3-3 infantry units and six Russian 3-5 armor units must end their turn:

B. AIR UNITS: 15 Russian AAF must end their turn within three hexes of an Axis-controlled or neutral east Prussian, Baltic or Polish hex.

C. INSUFFICIENT UNITS: If Russia does not have sufficient units to meet its garrison requirement, it must build the required units as soon as possible and deploy them so as to meet the garrison requirement.

D. EXCESS UNITS: These requirements do not apply to Russian ground and air units in excess of the above amounts, including Russian one-factor infantry or airborne units, produced Russian units, Russian units which begin the game in the Pacific theater, or Russian associated or minor ally units.

9.83 RUSSIAN SURPRISE EFFECTS: Russian surprise effects may apply in the first turn of a German invasion after Germany declares war on Russia, in addition to all normal modifiers and movement impairments, as set out below.

A. APPLICATION: The extent to which Russian surprise effects apply depends on the circumstances. Surprise effects apply to Russian minor ally units outside their home country.

B. SURPRISE EFFECTS DURING THE AXIS PLAYER TURN: The following surprise effects apply in the first Axis player turn of a German invasion:

C. SURPRISE EFFECTS DURING THE RUSSIAN PLAYER TURN: The following surprise effects apply in the first Russian player turn of a German invasion:

9.9 RUSSO-GERMAN WARS:

9.91 GERMAN PRE-EMPTIVE WAR: If Gathering Storm ends with a German pre-emptive declaration of war on Russia:

A. INITIAL RUSSIAN SET UP: Russia must comply with the Siberian and Russian garrison requirements (transition rules 9.81 and 9.82).

B. RUSSIAN SURPRISE EFFECTS: Russian forces are subject to surprise effects only during the Axis player turn. There are no surprise effects during the following Russian player turn (transition rules 9.83B and C).

C. MOBILIZATIONS: Russia mobilizes every turn.

D. RUSSIAN ICs: Russian ICs increase in value by 10 BRPs per turn once Russia has finished mobilizing, until each Russian-controlled IC is worth 20 BRPs.

E. U.S. EFFECTS: The effects set out in transition rules 9.99 and 9.910 apply.

9.92 RUSSIAN PRE-EMPTIVE WAR: If Gathering Storm ends with a Russian pre-emptive declaration of war on Germany:

A. INITIAL RUSSIAN SET UP: Russia must comply with the Siberian and Russian garrison requirements (transition rules 9.81 and 9.82).

B. RUSSIAN SURPRISE EFFECTS: Russian forces are not subject to surprise effects.

C. MOBILIZATIONS: Russia mobilizes every turn (9.42B).

D. RUSSIAN ICs: The value of all Russian ICs remains fixed at 10 BRPs for each IC (transition rule 9.21F).

E. U.S. EFFECTS: The effects set out in transition rules 9.99 and 9.910 apply.

9.93 GERMAN DECLARATION OF WAR - NO PACT: If Germany declares war on Russia when there is no Nazi-Soviet Pact in effect:

A. RUSSIAN SURPRISE EFFECTS:

B. MOBILIZATIONS: Russia mobilizes every turn, once its current mobilization is completed (transition rule 9.44D).

C. RUSSIAN ICs: Russian ICs increase in value by 10 BRPs per turn once Russia has finished mobilizing, until each Russian-controlled IC is worth 20 BRPs.

D. U.S. EFFECTS: USAT increase and the U.S. mobilizes as set out in the A World at War rules, unless Gathering Storm ended with an Allied pre-emptive declaration of war on Germany. Otherwise the effects set out in transition rules 9.99 and 9.910 do not apply.

9.94 RUSSIAN DECLARATION OF WAR - NO PACT: If Russia declares war on Germany when there is no Nazi-Soviet Pact in effect:

A. RUSSIAN SURPRISE EFFECTS: Russian forces are not subject to surprise effects.

B. MOBILIZATIONS: Russia continues to mobilize as permitted by the Russian cohesion level (transition rule 9.44A).

C. RUSSIAN ICs: The value of all Russian ICs remains fixed at 10 BRPs for each IC (transition rule 9.21F).

D. U.S. EFFECTS: USAT increase and the U.S. mobilizes as set out in the A World at War rules. The effects set out in transition rules 9.99 and 9.910 apply only if:

9.95 GERMAN DECLARATION OF WAR - PACT: If Germany declares war on Russia when the Nazi-Soviet Pact in effect:

A. RUSSIAN SURPRISE EFFECTS: The extent of Russian surprise (transition rules 9.83B and C) depends on the RGT level when Germany declares war on Russia:

B. MOBILIZATIONS: Russia mobilizes in accordance with A World at War rule 36.11B

C. RUSSIAN ICs: Russian ICs increase in value by 10 BRPs per turn once Russia has finished mobilizing, until each Russian-controlled IC is worth 20 BRPs.

D. U.S. EFFECTS: USAT increase and the U.S. mobilizes as set out in the A World at War rules, unless Gathering Storm ended with an Allied pre-emptive declaration of war on Germany. Otherwise the effects set out in transition rules 9.99 and 9.910 do not apply.

9.96 RUSSIAN DECLARATION OF WAR - PACT: If Russia declares war on Germany when the Nazi-Soviet Pact in effect:

A. RUSSIAN SURPRISE EFFECTS: Russian forces are not subject to surprise effects.

B. RUSSIAN ICs: The value of all Russian ICs remains fixed at 10 BRPs for each IC (A World at War rule 37.14).

C. U.S. EFFECTS: USAT increase and the U.S. mobilizes as set out in the A World at War rules, unless Gathering Storm ended with an Allied pre-emptive declaration of war on Germany. Otherwise the effects set out in transition rules 9.99 and 9.910 do not apply.

9.97 ALLIED PRE-EMPTIVE WAR: If Gathering Storm ends with an Allied pre-emptive declaration of war on Germany:

A. U.S. EFFECTS: The effects set out in transition rules 9.99 and 9.910 apply, regardless of how a Russo-German war starts.

B. OTHER EFFECTS: The effects of a Russo-German war on Russian surprise, mobilizations and IC values in an A World at War game that started with an Allied pre-emptive declaration of war on Germany depend on which side declared war.

9.98 U.S. EFFECTS: If Gathering Storm ended with a pre-emptive declaration of war between Germany and Russia (transition rules 9.91 and 9.92) or an Allied pre-emptive declaration of war on Germany (transition rule 9.97), or if Russia declared war on Germany before it was fully mobilized, in response to German support for a minor country Russia attacked (transition rule 9.94D), the effects set out in transition rules 9.99 and 9.910 apply.

9.99 US-AXIS TENSIONS: The U.S.-Axis tension rules are revised as follows:

A. DIPLOMATIC MODIFIERS: DPs may be used to modify U.S.-Axis tensions in 1942 and subsequent years.

B. STATUS MODIFIERS: The applicability of status modifiers is determined by the situation at the start of each game turn.

Additional modifiers

    +1     If Russian resistance was zero or less in the previous turn.

    -1     If Britain is not at war with an Axis major power.

    -1     If France is not at war with an Axis major power.

    -1     If Italy has surrendered.

Deleted

    +1     Axis ground units in Russia.

C. EVENT MODIFIERS:

Additional modifier

    +1     For every 15 European Axis BRPs spent on offensive operations against Western Allied or neutral units. Offensive operations directly solely against Russian units are not counted. A remnant of eight or more BRPs at the end of the Axis player turn triggers an increase; a remnant of seven or fewer BRPs is ignored.

    +1     For each negative Russian resistance level (+1 each time the Russian resistance level drops by an additional -1).

Deleted

    +1     For every 15 European Axis BRPs spent on offensive operations each turn. A remnant of eight or more BRPs at the end of the Axis player turn triggers an increase; a remnant of seven or fewer BRPs is ignored

9.910 AMERICAN MOBILIZATIONS: A World at War rule 36.11G is superseded with respect to American mobilizations in Europe. The U.S. mobilizes in Europe when the following effective USAT levels are reached at the end of the Allied diplomatic phase, immediately after a die roll is made to determine the effective tension level for that turn (49.851A): USAT 10, 20, 30, 35, 40, 45 and 50, followed by five additional mobilizations. The USAT level is considered to go to 50 when war breaks out between the U.S. and Germany.