10. UNITED STATES
10.1 U.S.-AXIS TENSIONS
10.2 U.S. BEGINS PLAY IN FALL 1939
10.1 U.S.-AXIS TENSIONS:
10.11 The U.S-Axis tension level in Spring 1935, when Gathering Storm begins, is -50 (minus fifty). The starting USAT level in A World at War is determined by the extent to which the USAT level rises as a result of Gathering Storm:
A. PER TURN INCREASE: +2 for each turn of Gathering Storm.
B. AXIS AGGRESSIONS: For each Axis aggression during Gathering Storm:
Ethiopia, Rhineland, Albania, Sudetenland, Danzig and the Polish Corridor: +1.
Austria, Baltic States, Greece: +2.
Czechoslovakia (including the Sudetenland), Yugoslavia: +3.
Poland (including Danzig and the Corridor): +4.
Axis aggressions which lead to war count.
If war breaks out over the Sudetenland or Danzig and the Polish Corridor, the U.S-Axis tension level increases by +1, not +3 (Czechoslovakia) or +4 (Poland).
C. EUROPEAN AGGRESSION INDEX: The European Aggression Index at the end of Gathering Storm, including any increase for aggressions in the final turn of the game.
D. PRE-EMPTIVE WAR: If pre-emptive war was declared in the last turn of Gathering Storm, whether or not war was also declared in relation to an Axis aggression, +/-5, offset by the EAI at the end of the last turn of Gathering Storm:
+5 if the Axis declared war, minus the EAI.
-5 if the Allies or Russia declared war, plus the EAI.
10.12 U.S.-AXIS TENSION INCREASES: Once war breaks out, U.S.-Axis tensions increase in accordance with the A World at War rules, subject to the following:
A. STATUS MODIFIERS:
+3 If no major powers are at war with the European Axis. This modifier does not apply if war broke out between Italy and the Western Allies and Italy surrenders before Germany is at war.
B. EVENT MODIFIERS:
-3 If Russia controls one or more hexes in central Poland.
10.13 PRE-EMPTIVE WAR: If Gathering Storm ends with a pre-emptive war between Germany and Russia, or an Allied pre-emptive declaration of war on Germany, followed by the outbreak of war between Germany and Russia, the U.S.-Axis tension and American mobilization revisions in transition rules 9.99 and 9.910 apply.
10.2 U.S. BEGINS PLAY IN FALL 1939:
10.21 Regardless of when war breaks out in Europe, the U.S. begins play in A World at War in Fall 1939. This will initially consist only of construction, tracking BRPs and resolving the 1940 YSS.
10.22 FORCES: The U.S. begins with the following air and ground units:
A. ATLANTIC:
At start: One strategic bomber, two 3-4 mechanized infantry units, six replacements.
Fall 1939 allowable builds: One 2-3 infantry unit, one 1-3 infantry unit.
Spring 1940 allowable builds: Two AAF, eight NAS, one 1-3 marine unit.
B. PACIFIC:
At start: Three AAF, 10 NAS, one air transport, one 2-3 infantry unit, four 1-3 infantry units, one 1-3 marine unit, six replacements.
Filipino units: Two 1-2 infantry units.
10.23 DEPLOYMENT LIMITS:
A. ATLANTIC: One strategic bomber, two 3-4 mechanized infantry units and six replacements start in the Atlantic U.S. box.
B. PACIFIC: See scenario for details.
10.24 CONSTRUCTION: In Fall 1939, the U.S. must construct its allowable builds and start naval construction, using the American A World at War shipyards as its starting position, adjusting its BRP level to reflect these expenditures.
10.25 ECONOMICS:
A. STARTING BRP BASE AND LEVEL: The U.S. begins A World at War with a BRP base of 150 and a BRP level of 160 BRPs in Fall 1939.
B. PRE-WAR AMERICAN MOBILIZATIONS:
The U.S. may not mobilize in the Atlantic prior to Spring 1940 unless war has broken out in Europe, regardless of USAT.
The U.S. may not mobilize in the Atlantic more than once per turn, even if the USAT level is 20 or more when war breaks out.
For each 1940 pre-war American mobilization, the U.S. adds 25 BRPs to its BRP base and BRP level, and increases its force pool and shipbuilding levels (A World at War rules 36.2, 36.3).
If the Pacific theatre is being played, American Pacific mobilizations increase the starting American BRP base and BRP level normally, even if war hasn’t yet broken out in Europe when they occur.
C. 1940 YSS:
A 1940 YSS is conducted for the U.S. and Japan, even if war has not yet broken out in Europe.
The American BRP base first grows during the 1940 YSS, at a growth rate equal to the effective USAT or USJT level, whichever is higher, at the end of the preceding winter game turn, regardless of when war in Europe breaks out.
RPs generated from the American BRP total and American BRP base growth in the 1940 YSS are counted in the Western Allied RP totals for 1940, and are assigned in the first turn of A World at War if war breaks out in 1940.
DPs generated from the American BRP total in the 1940 YSS are counted in the Western Allied DP totals for 1940, and are assigned in the first turn of A World at War if war breaks out in 1940.
D. WAR IN 1941 OR LATER: In the unlikely event that war breaks out only in 1941 or later, the U.S. and Japan conduct a 1941 YSS and American RPs and DPs generated in both the 1940 YSS and the 1941 YSS are counted in the initial Western Allied RP and DP totals.
10.3 U.S.-JAPANESE TENSIONS:
10.3 If a Global War game is being played, the starting U.S-Japanese tension level in Fall 1939 is 0. If Storm Over Asia was played, the starting U.S-Japanese tension level is determined by Storm Over Asia transition rule 15.1.
Historical example:
-50 (Spring 1935 U.S.-Axis tension level)
+36 (18 Gathering Storm turns)
+9 (Axis aggressions)
+5 (EAI, including a random event)
0 (Nazi-Soviet Pact)
+50 total
Starting U.S.-Axis tension level in A World at War = 0.