22.   RUSSIAN PURGES

22.1      CONCEPTS

22.2      PURGE EVENTS

22.3      PURGE LEVEL

22.4      PURGE CARDS

22.5      RANDOM EVENTS

22.6      SIBERIAN GARRISON

22.7      RUSSIAN COHESION

22.1  CONCEPTS:

22.11  RUSSIAN COHESION LEVEL:  The Russian cohesion level, which measures Stalin’s grip on power, depends on the number of purge events, including random purge events, that have occurred. The Russian cohesion level affects play in both Gathering Storm and A World at War.

22.12  PURGES:  Each turn Russia may be subject to purge events, which impair Russia’s abilities, but which eventually increase the Russian cohesion level.

22.2  PURGE EVENTS:

22.21  PURGE EVENTS: Each turn, Russia may be subject to one of the following purges:

A. MILITARY:

B. PARTY: The Party Purge event affects research or diplomacy.  Russia must choose one of the following prohibitions. The Russian player’s choice will be apparent after the economic phase is completed and spending on research is revealed:

C. GREAT PURGE: When a Great Purge occurs, Russia is subject to all of the following effects:

D. PURGES FROM RANDOM EVENTS: Purges may also be triggered by random event cards. All references are to Russian national events unless otherwise indicated:

22.3  PURGE LEVEL:

22.31  DETERMINING THE RUSSIAN PURGE LEVEL: The Russian purge level is the cumulative total of purge events from the following sources:

A. PURGE CARD DRAW: (22.4).

B. RANDOM EVENTS: (22.5).

C. GERMAN AGGRESSION: If no Nazi-Soviet Pact has been signed, German aggression against Poland and the Baltic States:

Nazi-Soviet Pact

D. If the Nazi-Soviet Pact has been signed, Russia’s purge level is increased by the Pact concession level, divided by 5 (31.51E).

E. ELIMINATING FOREIGN FLAGS IN RUSSIA: For each Axis or Allied flag in Russia eliminated by the draw of a No Purge card, a Russian diplomatic random event or a Russian covert operation, the Russian purge level is increased by +1 (10.91F).

22.32  EFFECTS:  Purge level increases from the purge card draw and random events trigger purge effects; German aggression and the Nazi-Soviet Pact increase the Russian purge level without any actual purge effects.

 

 

22.4  PURGE CARDS:

22.41  PURGE CARD DRAW: At the start of each turn, Russia draws one Purge Card from the Purge Card deck.

22.42  There are four possible Purge Card results.

A. No Purge.

B. Military Purge.

C. Party Purge.

D. Great Purge (military and party purges).

22.43  Subject to the qualifications set out below, a Purge Card result is implemented in the turn it is drawn.

22.44  COMPOSITON OF THE PURGE CARD DECK:

A. INITIAL COMPOSITION: At the start of the game, the Purge deck consists of the Military, Party and No Purge cards.

B. INCLUSION OF THE GREAT PURGE CARD: When Germany carries out its first aggression by remilitarizing the Rhineland, the Great Purge card is added to the Purge Card deck.

C. REMOVAL OF THE GREAT PURGE CARD: When Russia reaches full cohesion (30 purge events), the Great Purge card is removed from the Purge Card deck.

22.45 EFFECTS OF DRAWING A PURGE CARD: When a Purge Card is drawn, including the No Purge card, which has no effect other than to eliminate a foreign flag from Russia (10.91F), it is acted upon. There is no option to draw a second Purge Card. That Purge Card is then set aside and is not returned to the Purge Card deck until after the Purge Card draw for the following turn. The same Purge Card may therefore never be drawn two turns in a row.

22.46  FULL COHESION: Once Russia has 30 purge events, the Great Purge card is removed from the Purge Deck and Purge Cards continue to be drawn from the Purge Deck and have their normal effects. Russia may not increase its cohesion level, but for each purge event Russia incurs in excess of 30 purge events, Russia immediately gains one additional step of research at no cost. These additional research steps may be assigned to any Russian research project, subject to the restriction that no more than three additional research steps from excess purge events may be assigned to a single project.

22.5  RANDOM EVENTS:

22.51  RANDOM EVENTS:  Purges may also be triggered by random event cards (22.21D).

A. Public purge events triggered by random events are implemented before determining the Russian garrison, support and maintenance levels.

B. Secret purge events are implemented when the Nazi-Soviet Pact is negotiated, during the crisis phase, or at the end of the turn.

22.6  SIBERIAN GARRISON:

22.61  REMOVAL OF SIBERIAN GARRISON UNITS:  Siberian garrison units (two armor, three infantry and three air units - 21.22A) may only be removed to satisfy a purge event if Russia has no other active military units.

A. If a purge event requires the removal of a type of unit that is only present in the Siberian garrison and other active Russian units are available, the Russian player must choose one of his non-Siberian active units to meet the purge requirement.

B. If the Siberian garrison is purged, Russia must build at least one unit each turn to reconstitute the Siberian garrison. This meets the mandatory unit construction requirement to offset a Russian garrison deficit (18.51).

22.7  RUSSIAN COHESION:

22.71  RUSSIAN COHESION LEVEL:  There are four Russian cohesion levels, depending on the number of purge events that have occurred:

A. Low cohesion: 0-9 purge events.

B. Medium cohesion: 10-19 purge events.

C. High cohesion: 20-29 purge events.

D. Full cohesion: 30+ purge events.

22.72  VALUE OF PURGE EVENTS:  In determining the Russian cohesion level, purge events have the following value:

A. The Military and Party Purges each count as one purge event.

B. Random events 5-12, 77-84 and general events 66 and 138, which reduce the Russian support level, each count as one purge event.

C. Random events 70-72, which prohibit Russian diplomacy, and 142-144, which prohibit Russian research, each count as one purge event.

D. Random events 61-69 and 133-141, which purge one Russian unit, each count as one purge event.

E. Random events 46, 47, 118 and 119, which increase the number of Russian units purged by one, each count as one purge event.

F. Random events 48 and 120, which increases the number of Russian units purged by two, each count as two purge events.

G. The Great Purge counts as three purge events.

22.73  COHESION EFFECTS:

A. RUSSIAN SUPPORT LEVEL:

B. ACTIVITY COUNTER POOL:

C. DIPLOMACY:

D. MOBILIZATION RATE: The frequency with which Russia may mobilize is governed by the Russian cohesion level (14.43B):

E. MOBILIZATION OF CIVILIAN FACTORIES: Once Russia has reached full cohesion, it may mobilize its civilian factories unless the Nazi-Soviet Pact is in effect (14.43C).

F. A WORLD AT WAR EFFECTS: See transitional rule 9.