Soviet BT-7 tank during Mongolian fighting 1939

9.   RUSSIA

9.1     OVERVIEW

9.2     RUSSIAN COHESION LEVEL

9.3     RUSSIAN COHESION EFFECTS

9.4     RUSSO-GERMAN TENSIONS

9.5     NAZI-SOVIET PACT EFFECTS

9.6     NO NAZI-SOVIET PACT

9.7     SIBERIAN GARRISON

9.8     GERMAN PRE-EMPTIVE ATTACK

9.1  OVERVIEW:

9.11 If Russia is neutral when war breaks out, its actions are constrained by the Russian cohesion level (mobilizations, RPs and DPs) and, if the Nazi-Soviet Pact is in effect, the Russo-German Tension level. The more severe mobilization restriction always applies.

9.2  RUSSIAN COHESION LEVEL:

9.21  COHESION LEVELS:  As in Gathering Storm:

A. LOW COHESION: Fewer than 10 purge events have occurred.

B. MEDIUM COHESION: 10-19 purge events have occurred.

C. HIGH COHESION: 20-29 purge events have occurred.

D. FULL COHESION: 30 purge events have occurred.

9.22  INITIAL LEVEL: The Russian cohesion level at the outbreak of war is determined by:

A. The number of purge events during Gathering Storm; plus

B. The Pact concession level, if the Nazi-Soviet Pact was signed.

9.23  INCREASES DURING A WORLD AT WAR: If Russia has fewer than 30 purge events at the outbreak of war (9.21), Russia implements one or more purge events each turn in A World at War, depending on how many Allied major powers are at war with the Axis and other factors as set out in the Russian Purge Table, until 30 purge events have occurred. These purges have no effect other than to increase the Russian cohesion level.

This reflects Stalin’s continued purging of disloyal, revisionist and completely innocent elements until his power is completely secure. If Germany acts in a hostile manner towards Russia, the process is accelerated.

 

Russian Purge Table - 9.23

Purges

European situation

1

If two or more major powers are at war with the European Axis.

2

If one major power is at war with the European Axis.

3

If no major powers are at war with the European Axis.

4

If Germany and Russia are at war.

1

If the Nazi-Soviet Pact is not in effect.

+#

One additional purge for Axis control of any hexes in Finland, the Baltic States, Poland, Rumania and Turkey (+1 for each).

Explanation: Russia’s purge level increases by the indicated number of purge events each turn in A World at War until Russia has a total of 30 purge events and Russia reaches full cohesion. Stalin is then considered to have consolidated his hold on power.

The purge level increases for the number of major powers at war with the European Axis are determined by the situation at the start of each game turn; purge level increases for Germany and Russia being at war and Axis control of minor countries adjacent to Russia are triggered if the indicated situation exists at the start of a turn or arises in the course of a turn.

Allied major powers which have not yet gone to war with an Axis major power or which have surrendered are not counted as being at war.

 

9.3  RUSSIAN COHESION EFFECTS:

9.31  RUSSIAN COHESION EFFECTS: The Russian cohesion level has the following effects in A World at War:

9.32  MOBILIZATIONS:  The rate at which Russia may mobilize its remaining idle factories and civilian factories depends on the Russian cohesion level and when its last Gathering Storm mobilization occurred, as follows:

A. REMAINING IDLE AND FIRST THREE CIVILIAN FACTORIES:

B. LAST TWO CIVILIAN FACTORIES: The delay between the mobilization of the third and fourth, and fourth and fifth, Russian civilian factories is one turn less than the cohesion-related delays set out in 9.32A.

C. PRE-WAR MOBILIZATION OF CIVILIAN FACTORIES: If Russia has mobilized one or more civilian factories during Gathering Storm and war breaks out with the Nazi-Soviet Pact in effect, Russia may not mobilize its remaining civilian factories until the RGT level reaches 10.

D. FORCES FROM PEACETIME MOBILIZATIONS: Regardless of the mobilization delays from Russian cohesion (9.32A), the forces from all Russian peacetime mobilizations of idle and the first two civilian factories are subject to A World at War rule 36.31A: Russia adds 10 BRPs of units in the first turn of the mobilization and another 10 BRPs of units in the following turn. The last three Russian civilian factory mobilizations are only subject to A World at War rule 36.31A if Russia has failed to reach full cohesion when these mobilizations occur.

E. GERMAN ATTACK: If Germany attacks Russia before it is fully mobilized, Russia completes its mobilizations at the rate of one mobilization per turn. If a Russian peacetime mobilization is partially completed when war breaks out between Germany and Russia (9.32D), the second half of the mobilization must be completed before the next, one-turn Russian mobilization occurs.

If war breaks out before Russia has reached full cohesion, the mobilization rate in A World at War rule 36.11D is slowed. The delay lessens as Russia’s cohesion rate increases, and therefore won’t necessarily be the same for all of Russia’s mobilizations.

9.33  BASIC RP ALLOTMENT: Russia’s basic RP allotment is reduced from its normal level until Russian reaches full cohesion.

A. LOW COHESION: 3 RPs.

B. MEDIUM COHESION: 4 RPs.

C. HIGH COHESION: 5 RPs.

D. FULL COHESION: 6 RPs.

9.34  BASIC DP ALLOTMENT:  Russia’s basic DP allotment is reduced from its normal level until Russian reaches full cohesion.

A. LOW COHESION: 0 DPs.

B. MEDIUM COHESION: 1 DP.

C. HIGH COHESION: 2 DPs.

D. FULL COHESION: 3 DPs.

9.35  GROWTH RATE:

A. Until war breaks out between Germany and Russia:

B. Once war breaks out between Germany and Russia, the Russian growth rate is 50% for the remainder of the game.

9.4  RUSSO-GERMAN TENSIONS:

9.41  WHEN RGT TRACKED: RGT are tracked in A World at War if Gathering Storm ended with the Nazi-Soviet Pact in effect. RGT start at zero, plus one RGT level for each Gathering Storm turn played with the Nazi-Soviet Pact in effect.

Historically the Nazi-Soviet Pact was negotiated in Summer 1939 and war broke out over Danzig and the Polish Corridor in the same turn. RGT start at zero. If war had not broken out, because the Allies had acquiesced in the aggression or because one side or the other backed down during the crisis, and war broke out in the following turn, RGT would be +1 when A World at War started in Winter 1939. If the last Gathering Storm turn was Winter 1939, RGT would be +2 when A World at War started in Spring 1940, and so on.

9.42  RGT MODIFERS: The normal RGT modifiers in A World at War apply, with the following additions and modifications:

A. STATUS MODIFIERS:

Application:

The following Russo-German tension status modifiers do not apply to Italian aggression against Yugoslavia in Gathering Storm and economic penetration results acquired from Gathering Storm trade pacts (transition rule 7.22C), as Germany and Russia are deemed to have acquiesced in the other’s economic expansion as part of the Nazi-Soviet Pact:

    +1     If the Axis have attacked or achieved a diplomatic result of “7” or more in Hungary, Rumania, Bulgaria, Yugoslavia or Turkey (maximum +1 per game turn).

     -1     If Russia has attacked or achieved a diplomatic result of “0” or less in Hungary, Rumania, Bulgaria, Yugoslavia or Turkey (maximum -1 per game turn). A Russian occupation of Bessarabia does not trigger this modifier.

Additional modifiers:

    +1     If the Nazi-Soviet Pact is in effect, central Poland is on the German side of the Pact line and is unconquered at the end of the Axis player turn.

     -1     For each idle factory that was not mobilized by Russia during Gathering Storm (Russia has fewer than 7 ICs at the end of its player turn).

    +1     For each civilian factory that was mobilized by Russia during Gathering Storm (Russia has more than 7 ICs at the end of its player turn).

Deleted:

    +5     If Poland is unconquered at the end of the Axis player turn.

B. EVENT MODIFIERS:

    +4          Axis control of eastern Poland.

C. PACT LINE EFFECTS: The following Russo-German tension event modifiers are superseded if the Nazi-Soviet Pact line varies from its historical location:

Classic A World at War event modifiers:

    +#     Axis gain control of one or more hexes in Finland (+1), Hungary (+2), Rumania (+2), Bulgaria (+2) or Turkey (+6). Effects are determined separately for each minor country.

    +6     Axis declare war on the Baltic States.

    +2     Axis gain control of one or more Finnish border hexes.

    +2     Axis gain control of one or more hexes in Bessarabia.

    +2     Axis gain control of one or more Persian hexes adjacent to Russia.

     -1     Each Russian declaration of war against a minor neutral.

     -1     Russian occupation of eastern Poland.

     -#     Russia gains control of one or more hexes in any territory west of the Nazi-Soviet Pact line except for Finland: Hungary (-4), Rumania ( 4), Bulgaria (-4), Turkey (-12); for other minor countries, -2 for every five BRPs in the minor country. Effects are determined separately for each minor country.

Gathering Storm - A World at War event modifiers:

    +#     Axis gain control of one or more hexes in the Baltic States, Finland, Hungary, Rumania, Bulgaria or Turkey : +1 for every 5 BRPs in the minor country on the German side of the Pact Line. Effects are determined separately for each minor country. There is no effect for German control of central Poland if it is on the German side of the Pact line.

    +#     Axis gain control of one or more hexes in the Baltic States, Finland, Poland or Rumania: +2 for every 5 BRPs in the minor country on the Russian side of the Pact line. Effects are determined separately for each minor country.

    +2     Axis gain control of one or more Persian hexes adjacent to Russia.

     -1     Each Russian declaration of war against a minor neutral, including whatever portion of the Baltic States is on the Russian side of the Pact line.

     -1     Russian occupation of eastern Poland.

     -#     Russia gains control of one or more hexes in any territory west of the Nazi-Soviet Pact line except for Finland: -2 for every five BRPs in the minor country. Effects are determined separately for each minor country.

D. BALTIC STATES: If the Baltic States are split by the Nazi-Soviet Pact:

9.43  BALKAN DIPLOMATIC MODIFIERS: The following Balkan modifiers are adjusted if Rumania proper is assigned to Russia under the Nazi-Soviet Pact:

A. To reflect the fact that Bessarabia does not exist as a distinct part of Rumania:

    +1     If Russia has entered the Baltic States, Bessarabia or the Finnish border hexes.

is adjusted to:

    +1     If Russia has entered the Baltic States, Rumania or the Finnish border hexes.

B. To reflect the fact that a Russian conquest of Rumania proper would have been more alarming that the historical Russian occupation of Bessarabia:

    +1     If Russia and Rumania fought over Bessarabia (66.2).

is adjusted to:

    +2     If Russia has conquered Rumania.

9.5  NAZI-SOVIET PACT EFFECTS:

9.51  CONCESSION LEVEL:  The territorial concessions obtained by Russia in the Nazi-Soviet Pact negotiations, and therefore the location of the Pact line, is determined by Gathering Storm rule 31.4.

9.52  EASTERN POLAND: If eastern Poland is taken as a Pact concession, it is considered a separate area, as it normally is in A World at War. For a Russo-Polish border war, see 8.3.

9.53  FINLAND AND RUMANIA:  If the Pact line does not run through Finland or Rumania, the Finnish border hexes and Bessarabia, respectively, are not considered separate areas in A World at War.

9.54  BALTIC STATES:  If the Baltic States are on Russia’s side of the Pact line, the normal A World at War rules apply. If the Pact line runs through the Baltic States then Lithuania, Latvia and Estonia are considered to be separate countries worth five BRPs each (transition rule 5.42B), and are conquered as follows:

A. LITHUANIA: Control of all four Lithuanian hexes.

B. LATVIA: Control of Riga.

C. ESTONIA: Control of Tallinn and Parnu.

9.55 GERMAN ECONOMIC INTEREST IN RUSSIA: The German economic interest in Russia is determined according to transition rule 5.43.

9.6  NO NAZI-SOVIET PACT:

9.61  If the Nazi-Soviet Pact is not in effect when war breaks out:

A. RUSSIAN DECLARATION OF WAR:

B. DIPLOMATIC COOPERATION: Western Allied and Russian DPs are combined in targets selected by the Axis only if Russia and Germany have gone to war or Russia has mobilized its last civilian factory and is able to declare war on Germany (modified A World at War rule 49.4261B).

C. GARRISON REQUIREMENT: Russia is not subject to the garrison requirements set out in A World at War rule 63.51B.

D. SURPRISE: Russia is not subject to the surprise effects set out in A World at War rule 63.51F.

E. OIL: The Axis do not receive oil from Russia and must track their oil consumption.

F. GROWTH RATE: Prior to the outbreak of war between Germany and Russia, the Russian growth rate is 1936-1940 YSS: 10%; 1941 YSS: 20%; 1942 YSS: 30%; 1943 YSS: 40%; 1944-1946 YSS: 50%. Once war breaks out between Germany and Russia, the Russian growth rate is 50% for the remainder of the game (9.35).

9.7  SIBERIAN GARRISON:

9.71  The Gathering Storm Siberian garrison of two armor, three infantry and three air units is slightly larger than the A World at War Siberian garrison of 45 BRPs of units (two 3-3 armor units; two 3-2, four 2-2 and four 1-2 infantry units; and five AAF) (A World at War rule 81.41).

9.72 Once war breaks out and A World at War begins, Russia must meet the A World at War Siberian garrison requirement of 45 BRPs of units (A World at War rule 81.41). If Russia is unable to meet its Siberian garrison requirement when war breaks out because of purges, it must build the missing units as soon as possible and send them to Siberia. All remaining Russia units must begin the war in European Russia.

9.8 GERMAN PRE-EMPTIVE ATTACK:

9.81 If Gathering Storm ends with a German pre-emptive declaration of war on Russia, the following rules apply:

9.82 RUSSIA:

A. RUSSIAN GARRISON REQUIREMENTS: Once Russia has met its Siberian garrison requirement (9.7), it must set up its remaining forces in accordance with A World at War rule 63.51B, to extent this is possible:

These requirements do not apply to Russian ground and air units in excess of the above amounts, including Russian one-factor infantry or airborne units, or Russian units which begin the game in the Pacific theater. If Russia does not have sufficient non-Siberian units to meet these requirements, the deficit is ignored – Russian European one-factor infantry and airborne units may deploy freely. These requirements only apply to Russia’s initial setup.

B. RUSSIAN SURPRISE EFFECTS: Russian forces are subject to the surprise effects set out in A World at War rule 63.51F:

9.83 US-AXIS TENSIONS: The U.S.-Axis tension rules are revised as follows:

A. DIPLOMATIC MODIFIERS: DPs may be used to modifier U.S.-Axis tensions in 1942 and subsequent years.

B. STATUS MODIFIERS: The applicability of the additional modifiers is determined by the situation at the start of each game turn.

Additional modifiers:

    +1     If Russian resistance was zero or less in the previous turn.

    -1     If Britain is not at war with an Axis major power.

    -1     If France is not at war with an Axis major power.

    -1     If Italy has surrendered.

Deleted:

    +1     Axis ground units in Russia.

C. EVENT MODIFIERS:

Additional modifier:

    +1     For every 15 European Axis BRPs spent on offensive operations on the western and Mediterranean fronts. Offensive operations on the eastern front are not counted. A remnant of eight or more BRPs at the end of the Axis player turn triggers an increase; a remnant of seven or fewer BRPs is ignored.

    +1     For each negative Russian resistance level (+1 each time the Russian resistance level drops by an additional -1).

Deleted:

    +1     For every 15 European Axis BRPs spent on offensive operations each turn. A remnant of eight or more BRPs at the end of the Axis player turn triggers an increase; a remnant of seven or fewer BRPs is ignored.

9.84 AMERICAN MOBILIZATIONS: A World at War rule 36.11G is superseded with respect to American mobilizations in Europe. The U.S. mobilizes in Europe when the following effective USAT levels are reached at the end of the Allied diplomatic phase, immediately after a die roll is made to determine the effective tension level for that turn (49.851A): USAT 10, 20, 30, 35, 40, 45 and 50, followed by five additional increments. The USAT level is considered to go to 50 when war breaks out between the U.S. and Germany.